How to Train Your Dragon 3 to Set Its Last 3D-Animated Trilogy

How to Train Your Dragon 3 to Set Its Last 3D-Animated Trilogy

How to Train Your Dragon 3 to Set Its Last 3D-Animated Trilogy

In spite of the minor shadow, the last film in the 3D-animated series brings the story of a young boy who encounters a dragon to a satisfying, shining ending.

There’s no doubt that the first two sequels of How to Train Your Dragon movies have been viewed as noblest of 3D animation. Not just where they Pixar rivals at the Oscars, but they also presented the best children-friendly dragon since Pete’s. Every puppy-like loveliness, Toothless, the blameless young dragon at the middle of the movies, melt hearts without breathing any single fire.

Take wing on the breathtaking render farm visuals and warm emotional currents of this groundbreaking animated action fantasy that makes a massive success of the third trilogy that features Toothless the amazing dragon and his Viking pal, Hiccup. The two have been featured in 2 movies, and eight TV series since the primary took flight in 2010.

This movie is a visual delight which has entertained millions of moviegoers for the past years. However, you might not realise that it is also considered a technological wonder, created with a technological infrastructure which symbolises the innovative art in enterprise computing.

Animated movies like How to Train Your Dragon: The Hidden World takes a lot of renderfarm and computer knowledge. However, the last two films have brought in over $11.5 billion in revenues for DreamWorks Animation since its beginning.

The marriage of art and technology at the Silicon Valley of DreamWorks Animation is what makes these computer-animated films possible. How to Train Your Dragon 2 has gained over $384 million in box office revenues.

A portion of the reason for that massive return on investment is the effectiveness of the cloud computing infrastructure which DreamWorks Animation established over the past ten years. Throughout the creation of the film, DreamWorks created a software platform known as Apollo.

It also made an artist’s animation software program known as Premo designed so artists could get back to drawing their landscapes and characters with touch-sensitive computer displays and pens. Those render farms tools changed the way that animators worked from a procedure of changing spreadsheets to something which resembles the conventional way of drawing pictures with paper and pencil.

Every time the artist requires the computing power to make and tweak movie-quality images in real time, DreamWorks taps the sixteen-core processors from Intel on each animation workstations and the computer power from the cloud-connected data centres.

To visualise How to Train Your Dragon 3, the team must create over 100,000 storyboards for the 90-minute film. How to Train Your Dragon 2, the team took about 18 months to 2 years to make the movie, along with many back-and-forths to get the perfect look of each frame.

What’s more, the animators then made over 500-million digital files. It took a task force of cloud computers in data centres over 90 million renderfarm hours to render farm the 129,600 frames in the ultimate film.

No doubt, this 2019, we can expect more about this Disney movie to be groundbreaking similar to its last two sequels.